#pragma once

#include "Device.h"
#include "Mesh.h"

#include <d3dx10.h>

#include <string>

namespace Crows3D
{
   class HeightMap : public Mesh
   {
   private:
      unsigned int height, width;
   public:
      HeightMap(void);
      ~HeightMap(void);

      bool LoadHeightmap(Crows3D::Device *dev, std::string filename);
   };
}